Industry 05 / E-commerce
Six commerce platforms shipped, including marketplaces running third-party sellers. Most of the year is easy. We build for the four days that are not.
Start a project →Where it usually breaks
01
Peak traffic
A drop or sale concentrates a month of load into twenty minutes. Caching strategy is the product.
02
Inventory truth
Overselling is a support problem that scales faster than revenue does.
03
Checkout friction
Every additional field costs conversion. Payment coverage has to be broad and fast.
04
Seller operations
Marketplaces live or die on how well the seller side works, and nobody demos that.
What we build
01
Commerce platformsCatalogue, cart, checkout and post-purchase.
02
MarketplacesMulti-seller listings, payouts and dispute handling.
03
Seller platformsOnboarding, inventory and performance tooling.
04
Customer appsNative shopping with notifications and reorder flows.
05
Logistics integrationFulfilment, shipping rates and tracking wired in.
06
Order managementReturns, refunds and exceptions handled properly.
Shipped work
Six commerce platforms shippedStack we use here
Next.jsNode.jsPostgreSQLRedisElasticsearchStripeCloudflareKubernetes
How we approach it
We load-test at three times the expected peak and treat inventory as a single source of truth with everything else reading from it. Checkout gets the most engineering attention because it converts.


