MARIOXSoftware
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25Industry · of 34

Entertainment software & app development.

Audiences decide in seconds.

Ticketing, fan apps and entertainment platforms for studios, venues, artists and promoters.

What we buildMedia & social
01Ticketing platforms
02Fan & membership apps
03Music & audio apps
04Venue operations
05Creator payouts
06Interactive experiences
Trusted byAirwallexZellerKoganHotDocGraphyFyndMILKRUNSnitchTestbookSkydo
100+
Senior engineers
300+
Products shipped
4.8 ★
138 Google reviews
NDA
Before the first call
What makes Entertainment hard

The problems we design around.

01

Launch-day spikes

A ticket drop or premiere sends a year of traffic in an hour.

02

Fans on every screen

Mobile, web, TV and social, each expecting the same account.

03

Rights and payouts

Revenue splits between artists, labels and partners must be exact.

Why Mariox for Entertainment

Built for how Entertainment actually works.

01

Domain first

We map entertainment workflows, users and regulations before design starts, so the product fits how the business already runs.

02

Compliance in the architecture

Requirements such as PCI DSS and GDPR are built into data models, access and audit logs from the first sprint.

03

Senior engineers only

The people who scope your entertainment product are the people who build it. No juniors behind an account manager.

04

Built for peak load

Load testing, caching and monitoring are planned for the moments entertainment traffic spikes, not after launch.

05

You own everything

Code, cloud accounts and documentation sit in your name from the first commit.

Planning a Entertainment product? Start with one call.
Book a strategy call →
What we build

Entertainment products, end to end.

Pick one, or combine them. Each comes with design, engineering, QA, cloud and support from the same team.

01↗

Ticketing platforms

Seat maps, queues and fraud-resistant checkout.

02↗

Fan & membership apps

Exclusive content, rewards and community.

03↗

Music & audio apps

Streaming, playlists and offline listening.

04↗

Venue operations

Access control, F&B ordering and staff tools.

05↗

Creator payouts

Royalty statements and split payments.

06↗

Interactive experiences

Live polls, AR filters and second-screen features.

Client feedback

What working with us is like.

Rated by clients
4.8★
From 138 Google reviews
Read the reviews ↗

Certified, and accountable.

Partners · certifications · ratings
CloudAWSCertified engineers
CloudMicrosoft AzureCertified engineers
CloudGoogle CloudCertified engineers
SecurityISO 27001Information security
RatingClutchVerified client reviews
RatingGoogle 4.8★138 reviews
Compliance we build for
PCI DSSGDPRCOPPAAccessibility (WCAG 2.2)

Requirements are confirmed with your compliance team at discovery and built into architecture, access and audit logs from the first sprint.

Typical stack
ReactReact NativeNode.jsRedisKafkaAWS
Technologies we apply

Emerging tech, applied to Entertainment.

Used where it solves a real problem, not as a slide in the pitch.

01

AI & agents

Assistants, document reading and decision support built into entertainment workflows, evaluated before launch.

02

Cloud

Secure, auto-scaling infrastructure on AWS, Azure or Google Cloud, with data kept in the region you need.

03

Data & analytics

Pipelines and dashboards that turn entertainment operations data into decisions leadership trusts.

04

Automation

Manual handoffs, approvals and data entry replaced by workflows that log every step.

05

IoT & devices

Sensors, scanners and devices connected to your systems where physical operations matter.

06

Blockchain

Shared ledgers only where multiple parties need a record none of them controls.

Full stack

Typical for Entertainment
ReactNext.jsAngularVueTypeScript

How a Entertainment project runs.

011–2 weeks

Discover

Workflows, users and entertainment requirements mapped with your team.

021 week

Scope

Architecture, compliance needs and a fixed estimate you can plan around.

03Sprints

Build

Two-week sprints with a working demo at the end of every one.

04Ongoing

Launch & run

Release, monitoring and a team that stays for what comes next.

Ways to work

Three ways to start.

Most clients begin with discovery, then keep the same people on as a dedicated team.

012–4 weeks

Product discovery

Map what to build, the risks and a fixed estimate before committing to the full build.

02Fixed scope

Build & launch

Two-week sprints with a demo every time, through release and handover.

03Monthly

Dedicated team

A senior squad that works only on your entertainment product, scaling up or down by the month.

Entertainment, answered.

It depends on scope. Most first releases fall between $25k and $150k. After a short discovery we give a fixed estimate, so the number holds.

Building in Entertainment? Let’s talk.

A senior engineer replies within one business day with first questions and an estimate range. NDA on request.

Get your Entertainment estimateReply in 1 day
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Other industries

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